Hawkeen homepage redesign and new footage

After successful raise of 10 million dollars for the development of this Mecha FPS gem by publisher Meteor Entertainment , Adhesive games redesigned and consolidated their online presence on one page – www.playhawken.com . This game took gaming world by storm when first shown last year, and continues to amaze gamers and developers around the world. Next week at the Game Developers Conference (GDC 2012), Meteor Entertainment will showcase Hawken. Untill then, there is a March 2012 gameplay footage released on their youtube channel.

Tribes: Ascend

Tribes franchise…Not in the top drawer of AAA FPS genre, but always lingering near it, due to the strong community embrace and somewhat distinctive and IQ requirement playstyle.

Latest incarnation of the franchise is Tribes: Ascend developed by Hi-Rez Studios (known by Global Agenda MMOFPS, and still in development Smite MOBA game). It’s still in Beta testing stage, but from what is rolled out almost every week from developers, it seems that game is going in right direction. Developers adopted Free 2 Play model and are currently balancing things between community requests and their own vision of profitable interactive entertainment.

The Core of the Game

When you are done with Team Deathmatch (TDM) games in which you will explore capabilities of 9 classes and myriad of weapons and utilities at your disposal, you will inevitably show interest in something more challenging. The core of the game is  Capture The Flag (CTF) mode, in which 2 teams (Blood Eagles and Diamond Swords) are fighting for dominance in terms of bringing the opponents flag to their base while protecting their own flag. In this type of game, the classes and their roles are much more important part than in any other gameplay mode. There are four distinctive roles that players take in CTF mode – Cappers, Disruptors, Chasers and Defenders.

Mostly light classes take role of Cappers and Chasers. Cappers are solely dedicated to capping the enemy flag, while Chasers are dedicated to chasing opponents flag  carriers. Disruptors role is to provide disruption (dooh!) and mayhem in enemy base, effectively distracting defenses for a team Capper to grab enemy flag. Secondary role is to shut down enemy base generator, cutting of power to its defenses. Defenders role is to protect the base, its assets and finally the flag stand.

Unlike other FPS team based games, this mode and game requires timings both from the offense and defense. It’s not about the Kill/ Death ratio. It’s not about sniping night and day. It’s about teamwork. Teamwork is the factor which is emphasized in Tribes: Ascend more than in any other FPS game out there. And that’s why it will never outsell and have the wide audience of the AAA brainless shooters and it sequels. Maybe it’s better that way, since when you join the T:A community, you will find that most of the players have brain. It will seem that you entered a bar, which you didn’t know of, where all those people, you thought are extinct  hang out.

Pub games don’t provide that kind of coordinated teamwork, but are nevertheless good way to start familiarizing yourself with maps and objectives. Camping, turtling and other styles of pub play are widely spread all over pub CTF games, so be prepared. Its free 2 play game, so everyone is allowed, even brainless FPS players. But, time will show that they will leave this game because its too hard or unsoloable (that is not a word, right?).

Mixes, Scrims and Competitive Play

Everyone knows that competitive side of any FPS game is something completely different than regular pub play (Take Team Fortress 2 for example..). Tribes: Ascend is no different. Coordinated teamwork, VOIP communication, the joy of executing the attack right ……mmmmm lovely. The current format for competitive play is 8vs8. There are some rules regarding what is not available to teams, but you will learn that in time for playing your first mix.

To get into it, you should first get the IRC client and go to #TAMixed and #TribesAscend channels on Quake.net. Then, open the account on BeyondGaming.com and apply for acceptance to TAMixed group. When you are accepted (whitelisted), you are ready to add yourself to current T:A mixes in #TAMixed channels.

Also, and I can’t stress this enough, if you don’t have Mumble VOIP, go – download and install it. No VOIP communication, No proper teamplay – simple as that. Then, go to T:A EU community mumble with this parameters:

T:A EU Community Mumble: IP: 213.53.6.96 PORT:64738 PASSWORD: commune

Feel free to ask any questions you might have about mixes and competitive play there. Friendly community of fellow T:A players will answer all the questions regarding all aspects of this game.

I will also mention some good reads for familiarizing yourself with the game terms and flows:

Beginners guide to Tribes: Ascend – digested JPG of everything you need to know.

Readjusting the dominant FPS ideology for better gameplay in Tribes – how to properly play CTF

The Tribes Lexicon – info on terms used in T:A games

Community

As mentioned before, Tribes franchise is known by its strong community. If you are interested in this game, you should check listed websites, irc channels, streams and podcasts.

Websites

http://www.spinfusor.org

http://www.gameshrine.org

http://www.tribalwar.com

Streams and Casts

http://www.twitch.tv/leveluptv

http://www.tribescast.com

http://teamhindsight.com/hindsight-tv/

http://www.twitch.tv/ephixtv

Did I mentioned that game has jetpacks?

Hawken has a release date! Closed Beta signups started!

Adhesive games‘ labor of love – Hawken will hit the players on 12th of December 2012. Developer stated that this FPS Mecha Combat game will be online only and free 2 play. Signups for Closed Beta Testing of the game are already up, and you can enlist on the Hawken’s homepage.

When you register for the CBT, you will get referral link for your friends. When three friends sign up, you can go on homepage and reserve your pilot’s callsign.

Also don’t forget to  follow Hawken’s Twitter account .

Firefall anounced

The ex-team lead for World of Warcraft and the lead designer for Tribes, among other bright sparks, are behind this jetpack-fuelled third person, first person shooter. Firewall is coming in 2011. You can sign up for beta on the website.

Earth will never be the same. After the Crystite Wars, humanity inadvertently invited the worst enemy ever conceived: THE MELDING. It surrounds us. It forces us to live in pockets of land protected only by the accidental discovery of repulsor technology. We continue to fight for land. For technology. For power. For our very survival. JOIN THE FIGHT.

TRAILER:

PAX 2010 GAMEPLAY VIDEO:

Dystopia 1.30 Update on Friday 10th

Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. If you are a fan of William Gibson’s books, Cyberpunk and Shadowrun RPG’s, this is the game you want to play.

As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace.

Cyberspace is a three dimensonal representation of the world’s network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Dystopia 1.30 will be released to the world on Friday 10th of September. Here is an official statement from developers.

We’re pleased to say that we’re finally nearing the end of the road with version 1.30. Dystopia’s upcoming patch will add Steamworks functionality, bug fixes, balance tweaks and a host of other download-worthy changes all on top of the Orange Box engine. We’re very excited to be nearing the end of this leap for us, as bringing over Dystopia to a newer engine, performing code rewrite after code rewrite and frequent map recompiling, has made us more impatient than ever to share it with the general public.